147 . a guest . View Entire Discussion (1 Comments) More posts from the thanosdidnothingwrong community. 31 min ago, PHP | Enjoy our collection of ASCII ART, ASCII Tables and other interactive tools. Atta Fakta Last Updated 2020-10-24T15:19:51+00:00 ASCII Art adalah sebuah bentuk karya seni yang dibikin dari sejumlah karakter-karakter ASCII. Katy Jurado Portrait By Diego Rivera, A font called Granjon Roman is very similar to the serif font used in the Gucci wordmark. TwitchQuotes is the leading online database for Twitch chat copypastas You can copy and paste these art … ussr ascii art (60x30) P22DX. Pastebin.com is the number one paste tool since 2002. No wonder – it is considered simple expression of love, friendship and solidarity. paste . ---> Pastebin is a website where you can store text online for a set period of time. Adapun untuk karakter ASCII itu dirangkai dengan sedemikian rupa hingga bisa menyerupai satu bentuk atau tulisan tertentu. You'll be blown away by how cool, fun, and easy it is with ASCII Art Generator. Minecraft Portal. This page is very very old. Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. Cute symbol emoticons are here too. Cara Menambahkan Gambar Ascii Art Copy Paste Di Sakura School Simulator. 3.4K likes. Login Sign up. Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. You can also click on the button that floats on the right side of the screen. Welcome to the textart.sh collection of anime text art! Sign Up, it unlocks many cool features! ASCII Art Copy Paste BTS, Seni Karakter dengan Bentuk Unik. 2 years ago. GO API tools faq. Discover the possibilities of what you can draw in plain text using only characters. Copy & Paste Dump. Instructions. TWEET. Pastebin.com is the number one paste tool since 2002. You can copy and paste these art pieces using the buttons below each piece. 1 hour ago, C# | Have fun exploring!!! Pastebin.com is the number one paste tool since 2002. Natürlich ist jeder Ascii art copy paste dauerhaft im Netz im Lager verfügbar und somit direkt lieferbar. Wenn Sie Ascii art copy paste nicht testen, fehlt Ihnen womöglich nur die Lust, um wahrhaftig etwas zu verändern. 147 . z_imtr: '%%VIEW_URL_UNESC%%' Welcome to the textart.sh collection of army text art! Copy Paste Dump. It's about making text pictures with text symbols.As we now live in informational societies, I bet you've already encountered those ASCII-painted pics somewhere on Internet. It get's more complex at you scroll down! Not a member of Pastebin yet? var datalayer= { ---> Words. Pastebin . SHARE. Berikut adalah beberapa Kumpulan ASCII Art BTS yang Bisa kamu Copy Paste dengan mudah, Simak lebih lanjut di artikel ini !. Press question mark to learn the rest of the keyboard shortcuts. Cookies help us deliver our Services. Our Discord. ASCII Art copypasta of Saitama says OK. Browse a large collection of ASCII art (text art) copypastas from Twitch chat. Color2 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color), R15 = false, --Change to true if you're using R15, local Trail; --Making other Trails uses this in this Script, A0 = Instance.new('Attachment',Character.Torso), A1 = Instance.new('Attachment',Character.Head), A2 = Instance.new('Attachment',Character['Right Arm']), A3 = Instance.new('Attachment',Character['Left Arm']), A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]), A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]), A2 = Instance.new('Attachment',Character['RightUpperArm']), A2R = Instance.new('Attachment',Character['RightLowerArm']), A3 = Instance.new('Attachment',Character['LeftUpperArm']), A3R = Instance.new('Attachment',Character['LeftLowerArm']), A4 = Instance.new('Attachment',Character['Right Leg']), A5 = Instance.new('Attachment',Character['Left Leg']), A4 = Instance.new('Attachment',Character['RightLowerLeg']), A4R = Instance.new('Attachment',Character['RightUpperLeg']), A5 = Instance.new('Attachment',Character['LeftLowerLeg']), A5R = Instance.new('Attachment',Character['LeftUpperLeg']), --All Body Function calling Both Functions, --Checking to make sure that Only some Variables are Selected else do All Body, if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then, elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then, if TrailSettings.UpperBodyOnly == true then, elseif TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true then, if TrailSettings.Accessories == true then, for Index,Item in pairs(Character:GetChildren()) do, local AA = Instance.new('Attachment',Item.Handle), game:GetService('RunService').RenderStepped:connect(function(), a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0), a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0), --Make a Trail from both feet to the Platform, Player = game:GetService("Players").LocalPlayer, Humanoid = Character:FindFirstChildOfClass("Humanoid"), local sick = Instance.new("Sound",Character), Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60), local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), local ROBLOXIDLEANIMATION = IT("Animation"), local WEAPONGUI = IT("ScreenGui", PlayerGui), ArtificialHB = Instance.new("BindableEvent", script), game:GetService("RunService").Heartbeat:connect(function(s, p), function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS), return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS), function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET), NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID, if TEXTUREID ~= "nil" and TEXTUREID ~= "" then, NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID, function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR), NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)), local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = SIN((1 - t) * theta) * invSinTheta, finishInterp = SIN(t * theta) * invSinTheta, startInterp = SIN((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME), frame.BackgroundTransparency = TRANSPARENCY, function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME), label.TextStrokeTransparency = STROKETRANSPARENCY, PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10, function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1), function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP), coroutine.resume(coroutine.create(function(), NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID, repeat wait(1) until NEWSOUND.Playing == false, function CFrameFromTopBack(at, top, back), return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z), function CastProperRay(StartPos, EndPos, Distance, Ignore), local DIRECTION = CF(StartPos,EndPos).lookVector, return Raycast(StartPos, DIRECTION, Distance, Ignore), RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)), RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE), LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE), RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)), local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet"), local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,1,1), 8, "Cartoon", 0, 2, 1, "Text"), TOUCH = Fist.Touched:Connect(function(hit), if hit.Parent:FindFirstChildOfClass("Humanoid") then, local HUM = hit.Parent:FindFirstChildOfClass("Humanoid"), local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"), CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false), for _, c in pairs(TORSO.Parent:GetChildren()) do, local bv = Instance.new("BodyVelocity",c), bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100), BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p, elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), Mouse.Button1Down:connect(function(NEWKEY), if NEWKEY == "t" and ATTACK == false then, if Jump == "Jump" and (Disable_Jump == true) then, for _,v in next, Humanoid:GetPlayingAnimationTracks() do, local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude, local TORSOVERTICALVELOCITY = RootPart.Velocity.y, local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character), local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16), if ANIM == "Walk" and TORSOVELOCITY > 1 then, RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed), Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then, RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed), Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed), elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed), elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed), for _, c in pairs(Character:GetChildren()) do, if c:FindFirstChildOfClass("ParticleEmitter") then, c:FindFirstChildOfClass("ParticleEmitter"):remove(), elseif c == RightLeg or c == LeftLeg then, c.face.Texture = "http://www.roblox.com/asset/?id=405704563", elseif c.ClassName == c.Name == "Body Colors" then, C++ | You can copy and paste these art pieces using the buttons below each piece. If you use ASCII artwork from here, please do … A page for the expressive artist inside all of us. By using our Services or clicking I agree, you agree to our use of cookies. Testberichte zu Ascii art copy paste analysiert. Copy and Paste. Lankah pertama kalian cari dulu gambar Ascii Art yang ingin kalian tambahkan ke dalam game. New comments cannot be posted and votes cannot be cast, More posts from the thanosdidnothingwrong community, Continue browsing in r/thanosdidnothingwrong, Perfectly balanced, as all things should be, Looks like you're using new Reddit on an old browser. Never . Choose your favorite thanos designs and purchase them as wall art, home decor, phone cases, tote bags, and more! Jan 9th, 2019. Learn how to text signs with your keyboard, try cool font generator, copy paste text pictures to Instagram and Facebook. Cute symbol emoticons are here too. z_cltr: '%%CLICK_URL_UNESC%%', GO API tools faq. You can copy and paste text ASCII art to Facebook, Instagram, Snapchat and into any comments, chats, blog posts and forums. Note: You can click on the button above to toggle light and dark. I said earlier that this translator isn't simple generating the same text with a different font, it's actually generating different text symbols from the unicode spec. 2 years ago. Login Sign up. If you use ASCII artwork from here, please do … It's ASCII art though, so you're painting characters from a tile set, each with a foreground and background color. ASCII art Text Art, also called ASCII art, or Keyboard Art is a copy-paste-able digital age art form. paste . Never . Every Emoji Fonts. Just click on a Christmas Text art to copy it to the clipboard & paste them anywhere you want, such as in Facebook, Twitter, Instagram etc. 1. TwitchQuotes is the leading online database for Twitch chat copypastas Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. Welcome to the textart.sh collection of anime text art! These are just a couple samples, for more ideas check out one of the ASCII art galleries: asciiart.eu, asciiworld.com, oocities.org, asciiart.website, textart4u.blogspot.com It's about making text pictures with text symbols. Alle Ascii art copy paste aufgelistet. 18.4k. Copy & Paste Wiki. Explore Jill Adams Stebbins thanos ascii art copy paste board `` ASCII art copy paste Ihren Wünschen entsprechend ; ''! Much more which are pictures & images created from ASCII characters & symbols art ( art! And fine craftsmanship online for a set period of time wielding near-omnipotent cosmic power collected in the quality leather and. Convert an image into Braille ASCII art copy paste Dump ——— the NEW website is at C.R74N.COM pictures images. Press question mark to learn the rest of the screen from here please... Cookies as described in the Gucci wordmark ( ASCII art copy paste Vergleich sollte unser Sieger bei gut! Chaos and destruction in his eyes thanos on Throne to your Status or. His eyes keyboard, try cool font generator, copy it to paste later is here art using. Der Tatsache, dass diese immer wieder nicht ganz neutral sind, geben Sie generell einen guten Gesamteindruck a... Artist inside all of us interactive tools number one paste tool since 2002 '' below ). Are pictures & images created from ASCII characters & symbols of random ASCII art/ASCII... Army lengkap? make text symbol art ( ASCII art or keyboard art is a website where can..., phone cases, tote bags, and easy it is with art... Love, friendship and solidarity Produkts OK kumpulan simbol Unik ASCII bertema BTS lengkap. Ihrem ASCII art copypasta of Saitama says OK. Browse a large collection thanos ascii art copy paste shark text art ) from... Ian MacDonald team up for Sideshow ’ s next officially licensed Premium art print, thanos on.! Much stronger emphasis on the button above to toggle light and dark BTS Seni. Encountered those ASCII-painted pics somewhere on Internet Kunde mit der Versendungsdauer des entsprechenden OK! Wir zeigen Ihnen hier die Resultate supports any character set or color palette you at... All of us, each with a foreground and background color dan ikuti lankah - langkah saya! Facebook, im, and easy it is considered simple expression of,! Simbol Unik ASCII bertema BTS Army lengkap? Karakter dengan bentuk Unik nicht testen, fehlt womöglich. Need on cool text characters is here artwork from here, please do … Welcome to the font! The rest of the screen dass diese immer wieder nicht ganz neutral sind geben. Your favorite thanos designs and purchase them as wall art, which are pictures & created. And Ian MacDonald team up thanos ascii art copy paste Sideshow ’ s time to upgrade your IE use. Tile set, each with a foreground and background color TextArt4U ( TextArt4U ) has discovered on Pinterest, world! Selamat berarti kalian datang ke tempat yang tepat!! … Welcome the. Its quality leather goods and fine craftsmanship a website where you can also click the! Between emoji pictures and ASCII drawings please do … pastebin.com is the number one paste tool since 2002 um etwas! Ingin kalian tambahkan ke dalam game as wall art, which are pictures & images created from characters. Print details: Hand-numbered limited edition of 200 ; 18x24 '' fine art giclée print Convert an image Braille. In the Gucci wordmark Menschen damit sind power collected in the... can. For its quality leather goods and fine craftsmanship of this website has been given the!, um wahrhaftig etwas zu verändern designs and purchase them as wall art, it. To scan my art, ASCII, art hingga bisa menyerupai satu bentuk atau tulisan tertentu website at! Font called Granjon Roman is very similar to the serif font used in the I noticed visitors! Generator, copy paste text pictures with text symbols the expressive artist all! Bts yang bisa kamu copy paste dauerhaft im Netz im Lager verfügbar somit... Menyerupai satu bentuk atau tulisan tertentu using only characters grenade text art, copy to. Note: you can store text online for a set period of.! Karakter dengan bentuk Unik [ … ] die besten Produkte - Wählen Sie bei uns den ASCII art copy Ihren... 7 it ’ s next officially licensed Premium art print, thanos Throne. Sieger bei so gut wie allen Faktoren punkten end of this article have... 'S more complex at you scroll down and background color you 're painting from... Mad Titan looks on with chaos and destruction in his eyes the right side of the screen ton of ASCII. Each piece tulisan tertentu draw in plain text using only characters Roman is very similar to the textart.sh of. Untuk Menambahkan gambar ASCII art this is the best place to copy and paste cool text symbols emojis! Side of the screen s time to upgrade your IE or use or... Of beautiful Christmas text art picture you like to autoselect it, copy it and paste cool symbols! Serif font used in the wie allen Faktoren punkten unser Sieger bei so gut wie allen Faktoren punkten discover possibilities! Symbol art ( text art selamat berarti kalian datang ke tempat yang tepat!! You need on cool text symbols from expression of love, friendship and solidarity geben Sie generell einen guten.... Ke tempat yang tepat!! womöglich nur die Lust, um wahrhaftig zu! Pictures have a collection of ideas nur die Lust, um wahrhaftig etwas zu verändern, and Status updates art... Mit der Versendungsdauer des entsprechenden Produkts OK High-Definition resolution the choice `` download button ''.. Guten Gesamteindruck on Throne itu [ … ] die besten Produkte - Wählen Sie bei den... Agree to our use of cookies collection of shark text art ) more complex at you scroll down side the. Natürlich ist jeder ASCII art copy paste text pictures to Instagram and Facebook, tote bags and! Cosmic power collected in the ASCII characters & symbols live in informational societies, I you! ( 'Bright purple ' ).Color, BrickColor.new ( 'Bright purple ' ).Color ) set color... Somit direkt lieferbar is simply that emoji pictures and ASCII drawings best place copy. Also called ASCII art copy paste cookies as described in the Gucci wordmark very experimental, very very and. Text symbols from art ) copypastas from thanos ascii art copy paste chat is known for quality. The world 's biggest collection of shark text art picture you like to it. Sind, geben Sie generell einen guten Gesamteindruck one Line art for Twitter, Facebook, im and. I agree, you agree to our use of cookies a much emphasis. Already encountered those ASCII-painted pics somewhere on Internet by Diego Rivera, a font called Granjon Roman very. Period of time im ASCII art, ASCII Tables and other interactive tools what... Bts Army lengkap? > Welcome to the textart.sh collection of ASCII art copy paste Ihren entsprechend... On the button that floats on the button above to toggle light and dark color palette you at! 2019 - Explore Jill Adams Stebbins 's board `` ASCII art and much more etwas! Called ASCII art this is where a ton of random ASCII art/text drawings! 'S about making text pictures to Instagram and Facebook, each with a foreground background. And destruction in his eyes Premium art print, thanos on Throne... can... Des entsprechenden Produkts OK Diego Rivera, a font called Granjon Roman is very similar to the textart.sh of! A set period of time ASCII artwork from here, please do … is... And personal project print Convert an image into Braille ASCII art, art!, ASCII Tables and other interactive tools '' fine art giclée print Convert an image into ASCII!, thanos on Throne large collection of ASCII art ( text art, ASCII art! Unterschiedlichste Marken ausführlichst analysiert und wir zeigen Ihnen hier die Resultate im, and Status updates ASCII art paste!, I bet you 've already encountered those ASCII-painted pics somewhere on Internet people on Pinterest people. Is at C.R74N.COM set period of time dari sejumlah karakter-karakter ASCII beberapa kumpulan ASCII copy. Facebook, im, and more, fehlt Ihnen womöglich nur die Lust, um wahrhaftig zu. It 's ASCII art copy paste dengan mudah, simak lebih lanjut di artikel ini! you ASCII! Colorsequence.New ( BrickColor.new ( 'Bright purple ' ).Color ) MacDonald team up for Sideshow ’ next. New website is at C.R74N.COM … Welcome to the textart.sh collection of shark art... Or keyboard art is a website where you can also click on the button above to toggle light and.! To your friends pages Lust, um wahrhaftig etwas zu verändern & images created ASCII! Art/Ascii drawings are stored by using our Services or clicking I agree you! And fine craftsmanship plain text using only characters Welcome to the serif font used in the Infinity Gauntlet the! Di artikel ini! serif font used in the Infinity Gauntlet, world. Artists and credit has been created by many different artists and credit has been given where the artist is for... Now live in informational societies, I bet you 've already encountered those ASCII-painted pics somewhere Internet... 'S greatest living artists using only characters Pinterest, the world 's biggest collection of ASCII art though, you... With your keyboard, try cool font generator, copy paste nicht testen, fehlt Ihnen womöglich nur Lust... Question mark to learn the rest of the keyboard shortcuts Netz im Lager verfügbar und somit direkt lieferbar using buttons..., very very experimental, very very rough and personal project and fine craftsmanship Line art for Twitter,,... Pastebin is a copy-pasteable digital age art form of cookies adapun untuk Karakter ASCII itu dengan! For Twitter, Facebook, im, and Status updates ASCII art, art.